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#Mayflash gamecube adapter pc maping code#
This is the code i've been using to debug the issue:
#Mayflash gamecube adapter pc maping how to#
I also did a quick check with a PS4 controller and it seems to work normally with the expected button and axis indices.Īny help on how to get gamecube controllers working would be much appreciated! Steps to reproduce I get this response with the adapter in PC mode and no response with it in Wii u/NS mode (for both Dolphin and Godot). I have GCAdapterDriver installed though i'm not sure how exactly it plays into dolphin and/or godot. When i compare with Dolphin, dolphin is able to map all buttons and axes and has more expected indices (XABY are buttons 1234 respectively). Main/input_default.cpp:810 - Index p_axis = 23 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 22 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 21 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 20 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 19 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 18 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 17 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 16 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 15 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 14 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 13 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 12 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 11 is out of bounds (JOY_AXIS_MAX = 10). Main/input_default.cpp:810 - Index p_axis = 10 is out of bounds (JOY_AXIS_MAX = 10).
